# text: "“Amps” was written with BDS C under CP/M, then ported to UNIX, then ported to the Macintosh using LightSpeed C!"
# item 3: TEXT (0x88) disabled
# bounds: x1=18 y1=4 x2=230 y2=29
# text: "Amps 3.0(B2)"
# item 4: TEXT (0x88) disabled
# bounds: x1=18 y1=161 x2=287 y2=197
# text: "This is free software! Use it, give copies to friends, but don\'t sell it."
DITL_129_Help.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=15 y1=7 x2=75 y2=27
# text: "OK"
# item 1: PICTURE (0xC0) disabled
# bounds: x1=11 y1=33 x2=183 y2=205
# PICT resource ID: 129
# item 2: TEXT (0x88) disabled
# bounds: x1=218 y1=34 x2=368 y2=101
# text: "The keys surrounding the “S” key move you in the indicated direction."
# item 3: TEXT (0x88) disabled
# bounds: x1=218 y1=103 x2=368 y2=201
# text: "The “J” key jumps you to a random new location. If you are unlucky, you may land on an Amp or Wall, and Fry!"
# item 4: TEXT (0x88) disabled
# bounds: x1=93 y1=7 x2=263 y2=25
# text: "How to Escape the Amps:"
# item 5: TEXT (0x88) disabled
# bounds: x1=11 y1=209 x2=368 y2=262
# text: "The only way to kill an Amp is to trick it into running into a Wall. Conversely, if you run into a Wall or Amp, or an Amp catches you, you get Fried."
DITL_130_Debug error.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=212 y1=12 x2=257 y2=31
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=26 y1=13 x2=106 y2=33
# text: "Error code:"
# item 2: TEXT (0x88) disabled
# bounds: x1=108 y1=13 x2=188 y2=32
# text: "0"
# item 3: TEXT (0x88) disabled
# bounds: x1=25 y1=43 x2=262 y2=116
# text: "(message text)"
DITL_140.txt
# 18 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=1 y1=6 x2=135 y2=57
# text: "Some message"
# item 1: TEXT (0x88) disabled
# bounds: x1=12 y1=67 x2=51 y2=84
# text: "Kills:"
# item 2: TEXT (0x88) disabled
# bounds: x1=84 y1=68 x2=136 y2=84
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=12 y1=92 x2=68 y2=108
# text: "Games:"
# item 4: TEXT (0x88) disabled
# bounds: x1=84 y1=92 x2=136 y2=108
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=12 y1=116 x2=80 y2=132
# text: "Won:"
# item 6: TEXT (0x88) disabled
# bounds: x1=84 y1=116 x2=136 y2=132
# text: ""
# item 7: TEXT (0x88) disabled
# bounds: x1=12 y1=140 x2=80 y2=156
# text: "Jumps:"
# item 8: TEXT (0x88) disabled
# bounds: x1=84 y1=140 x2=136 y2=156
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=12 y1=164 x2=80 y2=180
# text: "% Won:"
# item 10: TEXT (0x88) disabled
# bounds: x1=84 y1=164 x2=136 y2=180
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=12 y1=188 x2=80 y2=204
# text: "% Kills:"
# item 12: TEXT (0x88) disabled
# bounds: x1=84 y1=188 x2=136 y2=204
# text: ""
# item 13: TEXT (0x88) disabled
# bounds: x1=12 y1=208 x2=108 y2=228
# text: "In this game:"
# item 14: TEXT (0x88) disabled
# bounds: x1=12 y1=228 x2=51 y2=245
# text: "Kills:"
# item 15: TEXT (0x88) disabled
# bounds: x1=84 y1=228 x2=136 y2=240
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=12 y1=248 x2=80 y2=264
# text: "Jumps:"
# item 17: TEXT (0x88) disabled
# bounds: x1=84 y1=248 x2=136 y2=264
# text: ""
DITL_141.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=192 x2=220 y2=212
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=240 y1=192 x2=300 y2=212
# text: "Cancel"
# item 2: EDIT_TEXT (0x90) disabled
# bounds: x1=8 y1=16 x2=48 y2=32
# text: ""
# item 3: EDIT_TEXT (0x90) disabled
# bounds: x1=8 y1=56 x2=48 y2=72
# text: ""
# item 4: EDIT_TEXT (0x90) disabled
# bounds: x1=8 y1=96 x2=48 y2=112
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=56 y1=8 x2=440 y2=40
# text: "Amp move delay. A larger number gives you more time to move. Try 20."
# item 6: TEXT (0x88) disabled
# bounds: x1=56 y1=48 x2=440 y2=80
# text: "Wall density. The approximate percentage of the playing area that will initially be part of a wall. Try 40."
# item 7: TEXT (0x88) disabled
# bounds: x1=56 y1=88 x2=440 y2=120
# text: "Amp intelligence. The higher the number, the less likely an amp is to jump into a wall. Try 1."
# item 8: EDIT_TEXT (0x90) disabled
# bounds: x1=8 y1=136 x2=48 y2=152
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=56 y1=128 x2=440 y2=176
# text: "Free Jumps. In each game, you can jump this many times with no risk of getting fried. After that, you take your chances."